Where are the default profiles stored on the system? I I have a dev/temp license, and Im using the 4.5 Interop.FREngine dll... Could you describe what happens with "LoadPredefinedProfile"? Where the files are, what else needs to be "turned on" please?
Ive initialized the Engine this way...
EngineLoader = new EngineLoader(FineReaderEngineConfig.GetDeveloperSN());
And in the EngineLoader class, this is how I initialize the engine,
IEngineLoader engineLoader = new FREngine.OutprocLoader();
IEngine engine = engineLoader.GetEngineObject(developerSN);
This is where things seem to fail..
EngineLoader.Engine.LoadPredefinedProfile("DocumentConversion_Accuracy");
I initially tried with the Default profile, then tried the profile you see in the code blurb.
Ty
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I actually figured this out... I was actually generating 32 bit programs and it was not loading the 64 bit FR dll. Once I changed the compile setting, things worked correctly.
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